Shootout XK How the program works You are standing backto 4810 cis | "YOU " ACES... computer round 10 times to SO FOR I<1 TO 10 pe at a zzmbor mad two dote k co P .. nun. Jona e. Your computer prints the aco RENTSIR?,>, sach NEXT I Another loop - this time to numbers | to 10 torepresent make the computer delay. the 10 paces, pauses and 90 PRINT The computer loops rounda | hi 100 NEXT I on the value of RND, doing kou must be ready to press nothing. lay (any one will do) the za Checks you're not cheating en. radii DRAWS comes on the screen. z i - 6 Äa 4 "aa 120 PRINT "HE DRAWS So 6 o mn m ni âââ ooo Prints the signal for you to revi mok, press a key. Wed D Ox8 Y |x6040150 FOR I-1 To s Check the keyboard to see if ÂŤ 440140 IF INKEY$<>"" THEN GOTO 190 You are pressing a key, and k 150 NEXT I jumpe to 190 ifyou are. (Notice that line 140 is in the To ob n middle ofa FOR... NEXT KEYBOA loop. This makes the computer check the keyboard a number of times 160 PRINT "AND SHOOTS. " 170 PRINT "YOU ARE DEAD." 180 GOTO 210 190 PRINT "BUT YOU SHOOT FIRST. " 200 PRINT "YOU KILLED HIM.?" 210 STOP The above listing will work on a ZX81. For other computers, make the changes below. 610 HOME 4 10 PRINT CHR$(147) 460 PRINT sI5"..%g 484065 FOR J<i TO 300 : NEXT .âââ-â-ââo an oxtra delay loop for the k 4090 FOR Izi TO RND(1)81000 faster computers. N9O FOR Izi TO RND(0) 81000 0110 IF PEEK(-16384)>127 THEN GOTO 160 4110 GET I$ : IF I$<>"" THEN GOTO 160 4110 IF INKEY$(1)<>"" THEN GOTO 160 8130 FOR I<i TO 20 N 4130 FOR Izi TO 50 4DELETE 130,150 0140 IF PEEK(-16384)>127 THEN GOTO 190 4140 GET I$ : IF I$<>"" THEN GOTO 190 4140 IF INKEY$(40)<>"" THEN GOTO 190 iking the game harder program as follows, willadd 3 ZX220IFRND>.3THEN GOTO 190 cah ze lese ka 0220 IFRNIC1)>.3 THEN GOTO 190 III TTIT Jââ - M â--oâ- a â ba M Is m